Ring Around the Phonics

Ring Around the Phonics

Ring Around the Phonics is both a game and a phonics learning system. You can use it as your primary source of instruction or as a supplement. If you use it as your primary resource you will need additional reading material for practice.

You can begin to teach children identification of the letters with this game if they do not already know any of them. Instructions require children to say the sounds of the letters, but you could easily substitute the name of the letter if you are starting at that point. Following the rules of the game, it is easier if children already know the names of letters and recognize either lower or upper case letters before beginning. They need not know all the sounds of the letters, but they need to be able to recall sounds and the letters with which they are associated once they are taught.

The large game board has a spiral game path upon which children move their pawns. But the game is extremely flexible since you select which letters and sounds are to be included each time the game is played. You do this by selecting from the plastic, peel-and-stick, static-cling letters for each level. (These letters work similar to Colorforms ™.) Level one has 119 letter “tiles” for the letters and digraphs s, a, t, b, u, m, o, long a, h, r, d, e, c, n, I, g, and th. As students move around the board they must say the sounds of the letters they pass. Children pick up small, plastic “rings of knowledge” that are placed on their pawns as they pass those spaces. If they land on a “blue card” space, they select a blue card and answer a question such as, “If you could be any animal, what would you be?” If they land on a “green card” space, they choose a card and perform an action such as, “Stand up and do five jumping jacks.” The cards do not add to the phonics instruction. If I were playing with only one or two children, I would probably skip the cards and just focus on the phonics. In response to this comment of mine, the publishers says, "The cards not only help children release energy (necessary for some children to be able to focus), but they also teach communication and listening skills." So If the cards are useful to you for these purposes, you should definitely use them.

There are pawns and rings for up to four players. Play goes fairly quickly with one or two children, especially if you skip the cards. If you have more than two children playing, I think the cards work well to add variety and keep everyone interested.

Five beginning readers that are similar to Bob Books come with the game. The Instructions tell you which letters to use with the game in which order, and they also explain when children should be ready for each of the readers. There’s a certificate of achievement for each level that you can complete for each child if it is meaningful to them.

The game has three levels. The basic game includes level one, but you can purchase the “value pack” version that includes levels two and three or you can purchase the other levels separately. I recommend that you get all three levels to start since children might move through beginning letters and sounds very quickly.

Level two and three packets include new sets of letter tiles (112 and 105 tiles respectively), four new readers for level two and five for level three, instructions, and certificate forms.

Level two introduces j, long o, long i, long u, f, w, y, v, l, sh, qu, z, long e, k, x, and p. Level three concludes the system with wh, ai, ing, ar, y at the end of words, to, er, ed, oo (as in moon), ea, ie, ph, ch, ou (as in out), and ee. Pronunciation of each phonogram is demonstrated for each level on free videos on the publisher’s website. While all phonograms are not covered, you can combine letters yourself to introduce additional phonograms or even words.

Play begins with the letters s, a, and m. Then you introduce the letters r, n, t, o, and d, one at a time. It continues in this fashion introducing only the long sound of a in level one, saving the other long vowels for level two. You can easily use Ring Around the Phonics as a supplement with other phonics programs, introducing phonograms in the same sequence as that program. (The sequence recommended by Ring Around the Phonics is actually similar to that of many other programs.)

It will take a minute to prepare for play by selecting and applying the letters to be learned or practiced each game. You can select uppercase, lowercase, or a mix of both depending upon what has been taught.

I tried the game with my four-year-old granddaughter who already knows sounds of most of the letters and can identify all upper-case letters. I introduced lower case letters with the game as we started with the letters s, a, t, and m. The novelty of the game and the introduction of lower-cases made the game interesting enough that we skipped the green and blue cards. My granddaughter loved helping to put the letters on the board, quickly grasped the lower-case concept, and enjoyed playing the game enough that she is looking forward to playing again.

Pricing Information

All prices are provided for comparison only and are subject to change. Click on prices to verify their accuracy.

List Price Level 1: $39.99Levels 2 and 3: $15.95 eachValue pack with all three levels: $55.95

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Instant Key

  • Prep Time Needed: minimal
  • Teacher's Manual: N/A
  • Educational Approach: games
  • Religious Perspective: neutral
  • Suitable For: group or one-on-one
  • Grade Level: grades PreK-2
  • Need For Parent/Teacher Instruction: moderate to high

Publisher's Info

Note: Publishers, authors, and service providers never pay to be reviewed. They do provide free review copies or online access to programs for review purposes.

Disclosure of Material Connection: Some of the links in the post above are "affiliate links." This means if you click on the link and purchase the item, I will receive an affiliate commission. Regardless, I only recommend products or services that believe will add value to my readers. I am disclosing this in accordance with the Federal Trade Commission's 16 CFR, Part 255 "Guidelines Concerning the Use of Endorsements and Testimonials in Advertising."